It’s also a lot of storytelling - you spend substantial chunks of the game watching, walking forward with little choice to do anything else, or following some basic QTEs. Even better, when you have to work together to solve a problem, there’s a feeling of camaraderie that you don’t get when you’re doing it all alone.īeyond is a massive piece of interactive fiction, and while a lot of it works from a storytelling perspective, it can be a bit ponderous or melodramatic at times. But, as a co-op game, where one player is Jodie and the other is Aiden, those counterintuitive decisions suddenly make a lot more sense. Helping Jodie make friends and then scaring them away with Aiden feels like self-sabotage. The problem here is that, when you’re playing by yourself, you’re projecting one personality onto two different characters. The two have a deep, entangled relationship - sometimes they’re at each other’s throats, and sometimes Aiden is the only thing keeping Jodie alive. As a single player game, Beyond has you taking on the roles of two characters - Jodie, a young girl whom you watch grow up over the course of the game, and Aiden, her spectral companion who has been attached to her all her life. Quantic Dream, developers of Indigo Prophecy/ Fahrenheit, Heavy Rain, and now Beyond: Two Souls, weren't very vocal about their latest game’s co-op feature, which is a shame because I think it’s key to the experience. Even moreso, it’s one of the better co-op games to play with one of your non-gaming friends. Likewise, Beyond: Two Souls is a much better experience if you opt to play it in co-op. Dead Space is more scary with the volume up and the lights out, Battlefield is more fun if you play objective gametypes, and Halo is a more interesting shooter if you play on higher difficulties. Far be it from me to tell you how to play your video games, but sometimes changing up your play style can be the difference between a mediocre game and a super effective one.
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